//------------------------------------------------------------------------------
// Constant Buffers
//------------------------------------------------------------------------------
cbuffer cbPerObject : register(b0)
{
	float4x4 g_worldViewProj;
	float3 g_color;
};

//------------------------------------------------------------------------------
// Pixel Shader
//------------------------------------------------------------------------------
float4 PSColor(float4 pos : SV_POSITION) : SV_TARGET
{
	return float4(g_color, 1.0f);
}